*** v1.3.0 ***
- Tutorial crashes fixed
- Updated the MAIN.DAT file with numerous fixes (see below)
- SS actions failed are listed in the end turn report
- New bases no longer have demographic and resource buildings
- Denied friendly move don't go to destination if quick resolve all
- No more buying the same tech over and over
- IMF demands are all printed with results in the newsflash at the end of the turn
- Changed the way the CD player recognize music CDs
- Insonsistency in end turn battle result messages concerning rebels fixed
- Army deserters are printed in the end turn "construction" paper
- Changed the way the resources behave when conquered or rigged
- Numerous other fixes and tweaks


*** v1.2.2 ***
- Fixed the budget increasing expenses (the 'surplus bug') for industrialized countries
- Nuclear thematic map fixed
- Random events affecting resources have a minimum change value
- Conventional combat CTD
- Resources research more effective
- Cities reaching max production shouldn't loop anymore
- Some units trade were still causing type changes
- Editor display the US as the starting country, and the language is English (US)
- Other tweaks and fixes


*** v1.2.1 ***
- name of the controlling country is displayed next to the city if it's conquered by someone else
- most of the CTDs are fixed
- couple of load game fixes
- lowered the effects of the random events
- changed the way the history graph handles the history saved files
- Ukraine able to build aircraft carriers
- US and Germany are able to build all their units
- fixed the display of new cities
- allies shouldn't declare war on themselves when they all attack the same country
- "giberrish" treaties should be fixed
- breaking of non existing alliances fixed
- selling units and technology revenue fixed
- some mix-up in tech names fixed
- mobile launchers now use missiles in combat
- mis-targeting of units in conventional combat (specially concerning the torpedoes) fixed
- modified the ranges of strategic missiles
- nuclear inventory for certain countries fixed
- countries can't control foreign nukes
- targeting nuclear missile crash fixed
- uses more the speed of strategic missiles
- can no longer break the "minimal relations" treaty
- diplomatic code overhaul
- troop movement code overhaul
- changes in the way the GNP, GVT stability and population support variables move
- money not deducted from certain "build" actions fixed
- countries that can't pay for treaties are displayed as initiating the action
- aircraft carrier design and upgrade cost bug fixed
- controlling a country through a "rig election" flushes his actions queue and his SS queue
- stopped country from framing themselves in SS actions
- cleared off who's breaking the trade treaties in cases of no money
- defends more homebase
- no longer proposes cultural treaties if one is present
- can release control of a unofficially controlled country
- rigging elections takes longer and is tougher
- added console command to log modifications to the data in the endturn iterate
- countries no longer selling more resources than what they produce
- changed the datafile format and adjusted the scenarios (scenarios and savegames not saved with v1.2 are no longer supported)
- aggressivness fix: look up in 'scenario.dat' the last lines (under 'diplomatic reactions'). These values are the aggressivness of countries. If you want a more aggressive world, lower these values (the variable names are self-explanatory as to what they actually do), but try to keep the same "scale" between them. If you want a more peaceful world, raise them. You can change only a couple to tweak a world to behave the way you want it, but do it at your own risks. Changing any variable in 'scenario.dat' might cause the game to function strangely if you put in out-of-bound values.
- numerous other fixes and tweaks to the engine and the editor


*** MAIN.DAT changes for v1.3.0 ***
- Changed relations between natural allies and ennemies to increase their impact
- Changed nuclear data for countries
- Changed other military data (designs, military bases, availability of tech)
- Changed the budget repartition and taxes of some countries to help them keep a positive balance
- Every country has a base production in resource to prevent the "stay at 0" problem
- Changed many SUPPORT, STABILITY, EFFICIENCY numbers to prevent the loop over 100%
- Numerous other changes and tweaks. 